AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Evertried codes3/12/2023 ![]() ![]() Everyone needs a special approach and study of behavior. Some enemies have special properties, for example, one can withstand more damage, and the other just runs, but spreads a cloud that damages our character. The character will be able to purchase in shops (every fifth level) passive improvements, new skills or restore health (his three units maximum) for a special currency associated with the level of focus.Īctive skills are charged in an original way – for each step taken without using a jerk (the default skill, to move two cells) – so as not to be spammed. In the settings, you can make sure that the focus level does not decrease – this greatly simplifies the game.Īs you further overcome the battles, they become more and more cruel, bosses appear, and our hero begins to rage spectacularly. A couple of times it seemed that if you think for a long time – the enemies can go once again, so this is not a completely clean step-by-step. The focus level is constantly lowered (by default) regardless of whether a move is made or not, so you need to be quick. The combat itself has a turn-based dynamic nature. ![]() The more quickly the enemies die, the greater the level of focus we gain and the more powerful skills we can use. There is something like a system of rage (focus). Some of the adversaries act the same way. If you need to hit the enemy, then we simply conditionally make a move to his cell. Combat control is primitive, but that’s good. Our task is to use them to make life easier for ourselves and make life more difficult for monsters. Turrets and traps “play” automatically and, in fact, represent the neutral side. On the floors, not only monsters pose a threat, but also shooting mechanisms, as well as cages with special properties. The filling of locations is generated randomly, although there are patterns, for example, certain monsters are present on a certain range of floors. Game levels are a standard field of 7×7 cells. The gameplay is a turn-based dynamic clearing of floors filled with monsters.Ī distinctive feature of the game is that our success, to a large extent, will depend on the thoughtfulness of moving through the cells of this world. Who will pass – well done, and who does not – lose. Our hero died and ended up in a certain tower between the worlds. The game is announced for platforms: Windows, Linux, macOS. Almost pure water bagel, where the developers have legalized cheat codes.
0 Comments
Read More
Leave a Reply. |